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Individual Psychology on the Virtual Frontier: Massive Multiplayer Online Role-Playing Gaming

Judul Artikel:Individual Psychology on the Virtual Frontier: Massive Multiplayer Online Role-Playing Gaming
Judul Terbitan:The Journal of Individual Psychology
ISSN:
Bahasa:ING
Tempat Terbit:
Tahun:2013
Volume:Vol. 69 Issue 1 2013
Penerbit:University of Texas Press
Frekuensi Penerbitan:6 x 1 tahun
Edisi:
Penulis:Greg Brack, Pamela S. Lassiter, Robert Kitzinger, Michèle Hill, H, George McMahon, and Kevin A. Fall
Abstraksi:Abstract The authors use the Adierian concept of social interest to evaluate the conceptualization of massive multiplayer online role-playing games as a leisure activity that could be either positive or negative psychologically. They clarify many of the common misconceptions surrounding MMORPGs and the possible social capital players may gain, virtual capital that players could translate into real-world social capital. The authors propose guidelines and a quadrant model for assessing problematic gaming behavior and to assist gamers, families, scholars, and mental health professionals to promote healthy social interest through electronic gaming
Kata Kunci:Keywords: role-playing games. Individual Psychology, online gaming, virtual frontier, social interest, Adierian
Lokasi:P24
Terakreditasi:sudah
Jurusan:Psikologi